SENSEI Resources

We have developed a number of resources to support all individuals and institutions seeking to make education more accessible, inclusive, and participatory. You can access and read more about them on this page.

Self-Paced Online Course on Inclusive Education

A self-paced online course is now being finalised. It’s available to anyone who wishes to learn more about inclusive education! It also features a refined version of our educational game, SENSEI’s Puzzles of Empathy, as a reward for completion. You can already access the course in English and several other languages.

SENSEI’s Recommendations for Teacher Training Institutions

We offer teacher training institutions concrete, actionable guidance for building truly inclusive classrooms in everyday practice. Grounded in our holistic "360-degree" vision of inclusion, these recommendations support educators and institutions in designing accessible and responsive content, rethinking assessment, and creating learning environments where every student, regardless of background, ability, language, or identity, feels they genuinely belong.

Curricular Blueprint for Teacher Training Institutes

We have also developed a curricular blueprint for teacher training institutes, offering a structured framework for embedding inclusive education principles into teacher preparation programmes. It contains nine teaching units covering topics and provides ready-to-use session plans.

Impact Assessment

Early in the SENSEI project, we knew we would need an internal measurement instrument to understand the impact of our work. Throughout the project, we measured changes in people’s attitudes as they took part in our activities.

Our work continued to focus on creating tools that make inclusion measurable and actionable. We released the Impact Assessment Tool as a shareable instrument for other institutions seeking to measure and enhance their impact in inclusive and participatory education.

Other Resources

Accessible Fonts

In the digital age, making text more accessible is often much easier than people realise. There is a growing number of digital tools that can improve readability, support different needs, and make access to information more accessible. At the same time, choosing the right tools can feel daunting.

Not every popular solution is supported by the current research, and not every learner benefits from the same approach. For example, there is ample research that shows that specialised so-called “dyslexia fonts” do not consistently improve reading speed or comprehension, and in some studies, they performed no better than, or worse than, common fonts. Read some of this research by clicking the buttons below.

A font choice that is more grounded in current research would be Atkinson Hyperlegible Next or Luciole.

SENSEI READ

To reduce the workload of filtering for tools aligned with current research findings, we created SENSEI READ (Reading Enhancement and Accessibility Display), a free, open-source browser userscript that enhances accessibility of websites and digital documents. SENSEI READ applies a coloured gradient to each line of text on a web page, helping the eye track across the page and find the start of the next line. It also optionally replaces the page font with Atkinson Hyperlegible Next and can enforce left-aligned text. It is designed with low vision, dyslexia, and colour vision deficiency in mind. All enhancements can be toggled on or off at any time with a single keyboard shortcut, without losing your settings. It is free and integrates with your browser, so you can use it across all websites.

Using Colours in Design

Another aspect to pay attention to is how colour is used. ColorADD offers a universal visual symbology to help colour-blind users identify colours. This is especially important in moments where colour carries meaning for orientation or identification in content.

Accessibility for Blindness

Our aim, however, is also to go beyond on-screen reading support. Resources such as guides to making Braille books at home show how to create simple tactile books.

Other Design Considerations

There is no one-size-fits-all solution when it comes to accessibility, so the option to switch on features based on the user's needs and preferences is important. We recommend reading the following article, which visually explores various experience design considerations.

SENSEI’s Puzzles of Empathy

SENSEI’s Puzzles of Empathy is a collaborative educational game. In small groups, players work through short social scenarios, take on different roles, and develop responses to inclusion-related challenges. Through discussion and teamwork, learners practise empathy, perspective-taking, and collaborative problem-solving in a flexible format that can be adapted to different age groups and learning contexts. The game is available for free as a special reward after completing the SENSEI Online Course on Inclusive Teaching.

Media Presence

We worked hard to have a media presence to raise awareness of inclusive and participatory education across Europe. Via the buttons below, you can discover our coverage.